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ABOUT ME > Personal - My projects

If you would like to know more about me, then click on the 'Personal' link above.

Before you start perusing this page, I'd like to point out that every screenshot / art on this page, I created. I'm primarily an environment artist, but not exclusively, as you'll see from my gallery. I did not create the majority of characters / character models here, unless I express otherwise. Enjoy...

  • Starforce Fighter (Commodore 64)

Start-Force FighterSFF was the second game I designed and wrote, but the first to be published. Unfortunately, my first game never saw the light of day, but I put it down to experience.

I can remember writing SFF. My development system consisted of an old TV, a Commodore 64, a flaky tape recorder to store my data, and Zeus Assembler for writing my code. The tape recorder was quickly replaced by a clunky 5 1/4" floppy disc drive. I remember the first game I bought for my 64. It was 'The Hobbit' on cassette and it took 20 - 30 minutes to load! Can you imagine waiting that long today?

  • Ransack (Commodore 64)

RansackThis was my second published game, again on the Commodore 64, using the same dev setup. Published by Audiotronic on both Commodore 64 and the BBC Micro - remember that one?

Ransack was a take on the old Defender classic, accept you controlled a bouncing robot and had to avoid obstacles on the ground. Great stuff!

  • William Tell (C64)

It was after William Tell that I moved to Leeds, UK and stopped programming. I dabbled on the Amiga for a while, but chose to concentrate more on art and design.

  • Ork (Amiga 500, Atari ST)
  • Spellbound (Amiga 500, Atari ST)
  • Defender II (Amiga500 and Atari ST)

There wasn't much art to this game, but what there was, I did it all. It was coded by the legendary Jeff Minter, for the Commodore Amiga and Atari ST. His web-site can be seen here... www.Llamasoft.co.uk

Defender 2

  • Shadow of the Beast 1 (Genesis and SNES)
  • Shadow of the Beast 2 (Genesis and SNES)

Unfortunately, I didn't do the original graphics for either Shadow of the Beast games - I wish I had. However, I did do the Megadrive and Super Nintendo versions, based on the original.

  • Anarchy (Amiga 500, Atari ST)
  • Hook (Amiga 500, Atari ST and PC)

HookApart from William Tell, which I didn't consider to be a 'major' title, Hook was the first game I worked on that was associated with a major film license. In case you don't know, Hook is based on the Steven Spielberg film of a grown up Peter Pan. I remember creating the art for this game and we had problems with the characters because we weren't allowed to use the faces of the actors - we had to make them up. I think it turned out pretty good in the end.

Here it is, although it now looks very dated by today's standards!

 

  • Lemmings (Gameboy)
  • Dragon (Megadrive and SNES)

Dragon was the first game I worked on at Virgin Interactive in London, UK. I was responsible for designing and creating the backgrounds, based on the movie sets. I did all of the below (and more) and very proud of them I was too. I did not do the characters, they were drawn and animated by a good friend of mine, John Palmer.

Dragon

Dragon

If you want to see Dragon in action, click on the following YouTube link...

 

  • Pinocchio (Genesis and SNES)

Working on the Disney products was a great experience, a highlight in my career. Visiting the Disney animators in Florida and Burbank CA, amongst others, was just awesome. So, Disney, if you're reading this, call me ;) I had trouble finding any decent screenshots of Pinocchio, so if you have any, send them to me and I'll include them here.

Pinocchio

Here's a 'You Tube' movie that will take you through the game.

 

  • Lion King (Genesis and SNES)

Lion King _ SNES / Megadrive

People always ask me if I really did draw all those graphics. Yes, I really did. Here's a clip of my favorite scene, which I also enjoyed drawing the most. It took me a little while to recreate the skull on the Megadrive...

 

 

  • Dragon Riders of Pern (PC)
  • Silver (Dreamcast, PC, iMac)
  • Alone In The Dark 4 - The New Nightmare (PC and PS2)
  • World Racing 1 (PS2 and Nintendo Gamecube)
  • Ghostmaster (Xbox and PS2)

Ghostmaster was a game that I thought had huge potential. Sims with ghosts. A quirky little game that was originally designed for the PC. However, it didn't work on PC as well as they had hoped, so when we were asked to create a console version, we totally redesigned it from the ground up. It worked much better and was a lot of fun. Unfortunately, the lack of funds refrained it from being a 'great' game.

Ghostmaster - PS2

  • World Racing 2 (PS2)
  • Quest for Sleeping Beauty(PS2)
  • Alone In The Dark 4 - The New Nightmare (PS2, PC)
  • Stuntman (PS2)

Stuntman - PS2

  • Sleeper (PSP)

Here are a couple of screenshots from a PSP game we did.

Sleeper

I'm currently working on various projects, but I can not disclose them at the current time. As soon as I can, they will appear here, so watch this space.

 

 
 
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