If you would like to know more about me, then click on the 'Personal' link above.
Before you start perusing this page, I'd like to point out that every screenshot / art on this page, I created. I'm primarily an environment artist, but not exclusively, as you'll see from my gallery. I did not create the majority of characters / character models here, unless I express otherwise. Enjoy...
Starforce Fighter (Commodore 64)
SFF
was the second game I designed and wrote, but the first to be
published. Unfortunately, my first game never saw the light of
day, but I put it down to experience.
I can remember writing SFF.
My development system consisted of an old TV, a Commodore 64,
a flaky tape recorder to store my data, and Zeus Assembler for
writing my code. The tape recorder was quickly replaced by a clunky
5 1/4" floppy disc drive. I
remember the first game I bought for my 64. It was 'The Hobbit'
on cassette and it took 20 - 30 minutes to load! Can you imagine
waiting that long today?
Ransack (Commodore 64)
This was my second published game, again on the Commodore 64, using the same dev setup. Published by Audiotronic on both Commodore 64 and the BBC Micro - remember that one?
Ransack was a take on the old Defender classic, accept you controlled a bouncing robot and had to avoid obstacles on the ground. Great stuff!
William Tell (C64)
It was after William Tell that I moved to Leeds, UK and stopped programming. I dabbled on the Amiga for a while, but chose to concentrate more on art and design.
Ork (Amiga 500, Atari ST)
Spellbound
(Amiga 500, Atari ST)
Defender
II (Amiga500 and Atari ST)
There wasn't much art to this game, but what there was, I
did it all. It was coded by the legendary
Jeff Minter, for the Commodore Amiga and Atari ST. His web-site
can be seen here... www.Llamasoft.co.uk
Shadow of the Beast 1 (Genesis and SNES)
Shadow of the Beast 2 (Genesis and SNES)
Unfortunately, I didn't do the original graphics for either Shadow of the Beast games - I wish I had. However, I did do the Megadrive and Super Nintendo versions, based on the original.
Anarchy
(Amiga 500, Atari ST)
Hook
(Amiga 500, Atari ST and PC)
Apart
from William Tell, which I didn't consider to be a 'major' title,
Hook was the first game I worked on that was associated
with a major film license. In case you don't know, Hook is based on the Steven Spielberg film of a grown up Peter Pan. I remember creating the art for this game and we had problems with the characters because we weren't allowed to use the faces of the actors - we had to make them up. I think it turned out pretty good in the end.
Here it is, although it now looks very dated by today's standards!
Lemmings
(Gameboy)
Dragon
(Megadrive and SNES)
Dragon was the first game I worked on at Virgin Interactive in London, UK. I was responsible for designing and creating the backgrounds, based on the movie sets. I did all of the below (and more) and very proud of them I was too. I did not do the characters, they were drawn and animated by a good friend of mine, John Palmer.
If you want to see Dragon in action, click on the following YouTube link...
Pinocchio
(Genesis and SNES)
Working
on the Disney products was a great experience, a highlight in my career. Visiting the Disney
animators in Florida and Burbank CA, amongst others, was just
awesome. So, Disney, if you're reading this, call me ;) I had trouble finding any decent screenshots of Pinocchio, so if you have any, send them to me and I'll include them here.
Here's a 'You Tube' movie that will take you through the game.
Lion
King (Genesis and SNES)
People always ask me if I really did draw all those graphics. Yes,
I really did. Here's a clip of my favorite scene, which I also enjoyed drawing the most. It took me a little while to recreate the skull on the Megadrive...
Dragon
Riders of Pern (PC)
Silver
(Dreamcast, PC, iMac)
Alone
In The Dark 4 - The New Nightmare (PC and PS2)
World
Racing 1 (PS2 and Nintendo Gamecube)
Ghostmaster
(Xbox and PS2)
Ghostmaster was a game that I thought had huge potential. Sims with ghosts. A quirky little game that was originally designed for the PC. However, it didn't work on PC as well as they had hoped, so when we were asked to create a console version, we totally redesigned it from the ground up. It worked much better and was a lot of fun. Unfortunately, the lack of funds refrained it from being a 'great' game.
World
Racing 2 (PS2)
Quest
for Sleeping Beauty(PS2)
Alone In The Dark 4 - The New Nightmare (PS2, PC)
Stuntman (PS2)
Sleeper
(PSP)
Here are a couple of screenshots from a PSP game we did.
I'm currently working on various projects, but I can not disclose them at the current time. As soon as I can, they will appear here, so watch this space.